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is a vertical shoot 'em up arcade game by Cave. It was released in Japanese arcades in 2003. A Nintendo DS boss rush version was released on October 23, 2008 in Japan. It included a Superplay DVD featuring a world record scoring run by a top ranked player. The arcade game was ported to the Xbox 360 and released in 2010. A special version of Dodonpachi Daifukkatsu Black Label was released on the Xbox 360 in 2011, which is a crossover with Ketsui, featuring the Ketsui ship, re-arranged Ketsui music and the Ketsui scoring system on top of the Dodonpachi Daifukkatsu Black Label scoring system. ==Gameplay== ;Scoring Ketsui features a unique scoring system centered around numbered 'chips' that are dropped from defeated enemies. These chips each bare a number (which ranges from 1 to 5) signifying their value, which gets added to the player's accumulated total of chip points when collected. The value of a chip is dependent on the player's proximity to the enemy when it is destroyed using the player's normal shots. For example, destroying an enemy from far away will yield lower-value chips (such as 1's and 2's) while destroying enemies at close range will yield higher-value chips (such as 4's and 5's). When a chip whose value is higher than 1 is obtained, a counter will appear in the upper-left of the screen and quickly count down from 60 to 0. While this counter is above zero, every enemy destroyed with the player's lock-on shots will drop chips with the same value as the chip collected that was higher than 1, regardless of proximity. For example, if the player destroys an enemy at point-blank with his/her normal shots and receives a 5 Chip, then quickly switches to their lock-on shots, every enemy destroyed will yield 5-valued chips, regardless of proximity and so long as the counter stays above 0. When the counter hits 0, every enemy destroyed with lock-on shots will only yield 1-valued chips, though the player can keep replenishing the counter by quickly collecting more chips that are valued higher than 1. However, while using the lock-on shot, the player will lose a small amount of his/her accumulated chip points per enemy defeated, forcing the player to balance between normal and lock-on shots in order to obtain the highest amount of accumulated chips possible per stage. At the end of each stage when the player faces the boss, the player's total amount of chips will slowly deplete throughout the duration of the boss battle. The amount of chips remaining at the end of the boss battle will act as a multiplier and greatly increase the player's end-of-level score, thus defeating the boss quickly will yield a much higher multiplier. ;Fighters *AH-Y72 Tiger Schwert: Fires in wide formation, slow movement, fast lock-on *FH-X4 Panzer Jäger: Fires in straight formation, fast movement, slow lock-on ;Stages 1. Noisy Town - INTERCEPTION A fortified city under EVAC's direct control. A pedestrian bridge, state-of-the-art skyscrapers, a stadium with a large baseball field and even an indoor sky slope; however, the roads and structures are littered with enemy aircraft and artillery emplacements, hidden and ready to strike. *Sub-Boss: medium-sized and pontoon-equipped helicopter ''Sea Horse'' *Boss: "air superiority" large combat helicopter ''Bullfrog'' 2. Armored Green - SUBURB A forward operating base hidden deep in the forest surrounding the city. This is where every model of tank at EVAC's disposal is first encountered. *Sub-Boss: large connected tanks ''Gem & Ini'' *Boss: multi-tracks battle tank ''XM-117 Sphynx'' 3. Twilight Fleet - CANAL FLEET *Sub-Boss: multi-purpose, SRBM equipped warship ''RBB-S1 Vindogradov'' *Boss: V/STOL transport and attack craft ''Jamadhar'' 4. Lurk in the Darkness - DEFENSIVE LINE A valley and rocky path is in the way towards EVAC's Headquarters; however, unknown to the pilots, the old staging and testing area has been extensively retrofitted and fortified in an attempt to stop their advance. *Sub-Boss: base security enforcer ''Black Draft'' *Boss: experimental modular vehicle ''Cinderella Amber'' 5. Day of Judgement - EVAC INDUSTRY EVAC's vast weapons development facility, an extensive and technologically advanced complex which houses the true heart of the corrupt corporation. After descending to the lowest level and fighting through Hell, the vertigo of the final battle awaits. Most notably, apart from the reappearance of every weaker enemy in an upgraded form, the player is to challenge the production models of his/her own attack craft: ''Ketsui Death Label'' clarifies that those "A" models are still inferior to the prototypes available to the players, lacking modifications performed on them by Alice Blackbarn. *Sub-Boss: tracks-mounted heavy anti-aircraft cannon "Defensive Tower ''Trafalgar''" *Boss: heavy mobile combat fortress ''Evaccaneer'' (prototype - still in development) Continuing with Cave's long-standing tradition, more skilled players can enter a second round of the game, consisting of the same stages with noticeably increased difficulty. There are two sets of conditions: Tsuujou Loop: no continues. Sum of lives lost and bombs used must be 6 or less. In this mode, the scrolling direction is inverted and all enemies release pink "suicide bullets" unless destroyed at very close range, but the player cannot reach the game's true ending. Ura Loop: if the first loop is cleared with a score of over 120,000,000 points with no deaths and no bombs deployed, the WELCOME TO SPECIAL ROUND message is displayed and the Ura game begins. In this mode, all enemies fire approximately double the amount of shots and release blue "suicide bullets" unless destroyed at nearly point blank, but everything is essentially unchanged. After destroying stage 5's boss, however, the player is forced to challenge the game's ''True Last Boss'' 光翼型近接支援残酷戦闘機 EVACCANEER DOOM with a time limit of 180 seconds, not shown on-screen. Using a continue during this battle respawns the ship at the level's beginning. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Ketsui: Kizuna Jigoku Tachi」の詳細全文を読む スポンサード リンク
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